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08 / DESIGN 4–10 WEEKS · €12,000–45,000

Design that
compounds.

Product design for teams that ship. Research, design systems, high-fidelity prototypes, and dev-ready handoff — built so the third feature is faster than the first, and the fiftieth still looks like one product.

2.4×
Faster shipping after system
40%
Lower handoff defects
WCAG AA
Accessibility baseline
100%
Designs tested with users
§ Deliverables

What lives in
your Figma.

Concrete, dev-ready artifacts. Not mood boards. Not "design exploration" slide decks. Things your engineers can ship from on Monday morning.

DELIVERABLE 01 Research

User research synthesis

5–10 user interviews, jobs-to-be-done synthesis, pain map. The evidence behind every design decision we make in the rest of the engagement.

  • Interview recordings + transcripts
  • Themed insight document
  • Persona / JTBD map
  • Opportunity prioritization
DELIVERABLE 02 Figma · live

Design system

A tokenized, accessible design system in Figma. Variables, components, variants, and modes — wired so engineers can pull the same tokens into Tailwind, Compose, or SwiftUI.

  • Color · typography · spacing tokens
  • Component library (60+ primitives)
  • Light + dark mode
  • Documentation in Figma + Storybook
DELIVERABLE 03 Prototype

Interactive prototype

A clickable Figma prototype of every key flow. Realistic data, real states, real transitions. Usable for stakeholder reviews, usability testing, and sales demos before code exists.

  • Happy path + edge cases
  • Loading · empty · error states
  • Mobile + desktop variants
  • Recorded usability sessions
DELIVERABLE 04 Handoff

Engineering handoff

Spec sheets, annotation, and Loom walkthroughs per screen. We sit with your engineers for two sessions during build to keep the design system honest after launch.

  • Annotated dev specs
  • Motion specs (timings, easings)
  • Edge-case & accessibility notes
  • 2× engineer pairing sessions
§ System

The system is
the product.

Beautiful one-off screens are easy. Beautiful product surfaces that scale to fifty features, three platforms, and four years of feature creep — that requires a system, and the discipline to extend it instead of escape it.

Foundations
→ Color tokens · semantic + raw
→ Typography scale (1.25 modular)
→ 4-px spacing grid
→ Radius · elevation · motion tokens
→ WCAG 2.2 AA contrast
Components
→ Inputs · selects · pickers
→ Tables · grids · empty states
→ Modals · drawers · sheets
→ Nav · breadcrumbs · tabs
→ Charts · metrics · KPIs
Patterns
→ Forms · validation · errors
→ Onboarding flows
→ Settings · admin screens
→ Loading · skeleton · optimistic
→ Notifications · toasts · banners
Voice & copy
→ UX copy guidelines
→ Error message library
→ Empty-state messaging
→ Tone matrix per surface
Motion
→ Easing curves · durations
→ Page transitions
→ Microinteractions catalog
→ Reduced-motion guidelines
Brand
→ Logo system · marks
→ Illustration guidelines
→ Photography direction
→ Iconography library
§ Tools

Figma-first.
Code-aware.

Design & prototype
Figma Figma Variables FigJam Framer Spline (3D)
Research & testing
Maze Dovetail UserTesting Hotjar PostHog session replay
Handoff & tokens
Tokens Studio Storybook Style Dictionary Zeroheight
§ Process

Four to ten weeks,
scoped to outcome.

01

Research

Interviews, competitive audit, jobs-to-be-done synthesis.

Week 1
02

Structure

Information architecture, low-fidelity flows, design system foundations.

Week 2–3
03

Visual

High-fidelity screens, motion, prototype. Usability tests with 5–8 users.

Week 3–7
04

Handoff

Dev specs, tokens, engineering pairing. Live design support during build.

Week 7–10

Design system that
actually lasts?

Twenty-minute call. We scope the right depth — a focused redesign, a new product zero-to-one, or a multi-quarter design system rollout.

Brief a design sprint